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The programs are supported by two grants from the National Science Foundation (NSF) for Minority-Serving Institutions and are helping professors collect data on how emergencies unfold. Bowie State University, an HBCU, where immersive collaborative virtual environments (CVE) are simulating active shooter events at the university’s science building.Other examples among the group on AR/VR use in higher education consisted of:
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LASSR receives funding from private corporations to develop these VR scenarios and police departments can buy software, equipment, and training from LASSR. Since 2017, LASSR has created over 100 VR modules, training over 2,000 police officers. Rashawn Ray, one of the lead scholars, kicked off the meeting with a demonstration from his Lab for Applied Social Science Research (LASSR), where they are using AR/VR programs related to equitable policing. Institutions represented included: Morehouse University, Northern Virginia Community College, Bowie State University, and the Minority Broadband Initiative led by the National Telecommunications and Information Administration (NTIA) in the U.S. To understand how AR/VR is being used by administrators and professors at HBCUs, HSIs, and community colleges, Brookings invited a number of scholars and higher education administrators to a virtual convening in July 2022 to discuss diversity, equity, and inclusion. In the Brookings roundtable, many of these programs were shared among participants and documented in the next section. Various institutions have also incorporated AR/VR into their education curriculum for a range of classes from STEM to the humanities, to create a more immersive learning environment for more vulnerable college students. Fortunately, through partnerships and collaboration, opportunities for these institutions have increased and included AR/VR programs for educators and students at their institutions. These statistics also impact the workforce as Black Americans represent less than 5% of employees at most major tech companies that are rivaling their innovations within the AR/VR industries.įurther, MSIs and community colleges are systematically underfunded, which has set back their adoption of AR/VR infrastructure due to its high up-front costs, especially with the purchase of headsets and other hardware. Within certain STEM disciplines, it is not uncommon to have years when no Black student earns a Ph.D.
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The percentage of Black Americans earning doctoral degrees has stayed basically the same since the year 2000 at less than 6%. The number of diverse students on the production side of emerging technologies also continues to wane. Unfortunately, little research has been compiled regarding equitable participation and adoption of AR/VR. A Citi report predicts the market for the Metaverse could be between $8 trillion and $13 trillion by 2030. MR (mixed reality), meanwhile, combines the real world with the digital, allowing users to interact with both real world and virtual items without removing their headsets. VR, on the other hand, is fully immersive, accessed through a headset that creates a computer-generated world that users can manipulate. AR/VR adoptionĪR refers to the overlaying of digital information on a real-world backdrop, taking for example the technology used in the mobile game, Pokémon Go. We draw on these conversations to inform our thinking about the opportunities and challenges of AR/VR. The findings for this blog and future articles are based on virtual convenings, with the first one comprised of leaders from HBCU, HSI, and community colleges in July 2022.
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The focus of the research is also related to the opportunities and barriers to the design and implementation of AR/VR scenarios that reflect culturally efficacious use cases and scenarios to increase BIPOC engagement, especially as professional opportunities become more lucrative in these professions. Nicol Turner Lee are exploring the diversity, equity, and inclusion of these technologies with particular attention on how educational leaders from Minority-Serving Institutions (MSIs), which include Historically Black Colleges and Universities (HBCUs), Hispanic-Serving Institutions (HSIs), Tribal Colleges and Universities (TCUs) and community colleges with disproportionate numbers of Black, Indigenous People of Color (BIPOC) students, are using and leveraging AR/VR technologies for course instruction and other college-oriented guidance. As part of new Brookings research, scholars Dr.